Dying Light 2 Stay Human Gameplay – A Place To Call Home Quest

Sometimes, you can find home in the most unlikely of places. Like Aiden. Check out our latest gameplay video!

Pre-order Dying Light 2:

About the game:
Over twenty years ago in Harran, we fought the virus—and lost. Now, we’re losing again. The City, one of the last large human settlements, is torn by conflict. Civilization has fallen back into the Dark Ages. And yet, we still have hope.
You are a wanderer with the power to change the fate of The City. But your exceptional abilities come at a price. Haunted by memories you cannot decipher, you set out to learn the truth… and find yourself in a combat zone. Hone your skills, as to defeat your enemies and make allies, you’ll need both fists and wits. Unravel the dark secrets behind the wielders of power, choose sides and decide your destiny. But wherever your actions take you, there’s one thing you can never forget—stay human.

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  1. Why is there barely any camera shake? Everything looks like you’re floating and feels weightless… Very disappointed in that. The OG Mirrors Edge still did it the best.
    Like sh£t if you want to be motion sickness friendly then add a slider in the options :/

  2. The colourful, cluttered and obnoxious HUD, the RPG elements that no one asked for, the zombie animations, the impactulness of the combat/zombie reactions, the health bar-based/RPG-like combat in general, the ridiculous reach of the weapons, the night that looks like a cloudy evening because it's so bright, the insanely unrealistic parkour with boosts and like 50ft jump distance, the map looks empty af because zombies aren't out in the day, want me to go on..? The combat and animations are significantly worse and cartoonish, the only thing that looks better is the blood splatter, and they don't even have precise body wounds anymore. This game looks more like Dead Island 2 than Dying Light 2 in every aspect except the parkour lol. It's actually hilarious how they added hitmarkers and health bars to Dying Light… what has the game industry come to. Can't believe how much they hold the player's hand with the HUD too lmao. Everything glows so bright when you use survivor sense and the waypoints are bright blue. Also the 50 million red proximity indicators spinning around the screen when volatiles are chasing you is classic. They really thought it was a good idea to add an indicator on the screen for every enemy chasing you. Even the volatiles look worse and way less scary. Dying Light 1 was actually immersive. I was so hyped for this game…

  3. I'm so impatient to get into the story and the choices, and more with the RAY TRACING.

    Very good work Techland and thx to don't have abandonned the game during the development. Pre order

  4. lol even if this game ended up being a flop to everybody im still gonna enjoy the fuck out of it. gameplay looks fun as hell and even if the story sucks it will still be better than the first one, cant wait already pre ordered 2 months ago. i dont think it will though

  5. Мне не понятно одно, почему вы решили добавить цвет на траву такой ярко токсичный ? Почему не сделать так как показывали на Е3 2018 ???

  6. The characters and their voice acting are just a cringe fest. And so predictable.. (Oh look! A strong female character with a bit of an attitude problem…. just for a change!)

  7. Do you  know maybe if I shared my playstation ( non German account) with my brother    ( German account) it will work for him in uncesored version ? It would be cheaper if I bought a 1 digital version for us but im confused. It will work well or not? Im located in Poland. Thanks for the answer

  8. Techland can I just say that I'm very proud of the first dying light I've spent so much time in the game that my legend level is 250 finally but I can't wait to see how I can change the story with the choices that I make in dying light 2 I also pre-ordered the game keep up the good work and remember to stay human.

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